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Showing posts with the label Mardu

Mardu Pyromancer

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I created a version of this deck a few years ago when dredge was really big in the format. I wanted to play a deck that could stand somewhat a chance against such an explosive deck, and so I started playing with the idea of playing multiple main-board Surgical Extractions .  Even against other decks that don't have as much interaction with their graveyard, the Surgical Extractions can be very good if paired with a Young Pyromancer , getting rid of a threat, or a problem card, from your opponents deck while also creating a board state for yourself is always a good move. Another good reason to play Surgical Extraction with Young Pyromancer is that it is a "free" spell, so you can get value off of his ability as soon as he hits the board. No more playing him on turn 2, just to have him killed, or having to wait until turn 3 to play him. The Surgicals are also very good when paired with any discard spells to make sure that you get rid of whatever card is in their hand for goo...