Posts

Energized Temur

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This is an aggro deck that focuses on utilizing the energy mechanic of the Kaladesh block. One of the best creatures to do so is Voltaic Brawler. It gains two energy, while only needing to spend one to pump itself and give itself trample makes this card so good. Most other creatures with energy abilities only produce enough to use their abilities once.                                    The creature that really helps pull this deck together is Rogue Refiner. This creature not only gains two energy when it enters, while not requiring any himself, it also draws a card. On top of all that this creature is a 3/2 which means that it can still do some damage to your opponent, or be a decent blocker, if it comes down to it.                              Overall this deck is playing cards that gain and use energy in the most efficient way that we can, while also being able to pump out a decent amount of damage fairly quickly with more resilience than other all in aggro decks. Card Choices Llano

Rakdos Shadow's Scourge

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 I know a lot of decks trying to utilize Scourge of the Skyclaves will be popping up because this guy can become huge in the mid to late game. Scourge is similar to Tarmogoyf in a lot of midrange style decks, being a two drop that slowly gets bigger over the course of the game. With this deck, we try to smash together a Death's Shadow style deck with a Blitz style deck. This lets us use Scourge to great effect by bringing our life total down while also quickly reducing our opponents life. With the Blitz creatures of Monastery Swiftspear and Soul-Scar Mage , we can swing for a decent amount of damage in the early game with them and burn spells. Other than that we play the Death's Shadow package with a bunch of fetch lands and shock lands, as we as Thoughtseize to bring our life total down.                                                        This deck is a fairly simple aggro deck even with the addition of the Death's Shadow/ Scourge package. You really just do damage

The Rock, Land Edition

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Midrange decks usually try to slowly build advantage over the course of the game, but this deck does so in a very different way. Being able to use your lands, and turn them into card advantage puts you ahead of your opponents who can't do the same. Modern has quite a lot of cards to let you do so. Tireless Tracker , and Nissa, Vital Force both let you draw extra cards from playing your lands. They are key components to this deck being able to function the way that you want it to.  The deck has quite a few other cards that deal with lands such as The Gitrog Monster drawing you cards when they leave the battlefield, and Courser of Kruphix letting you play lands from the top of your deck while also gaining you life in the process. The Gitrog Monster is really good with fetchlands letting you draw a card from it going to the graveyard. Even better if you have a Nissa, Vital Force emblem or a Tireless Tracker when you get a trigger for playing the land, it leaving, and another ente

Mardu Pyromancer

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I created a version of this deck a few years ago when dredge was really big in the format. I wanted to play a deck that could stand somewhat a chance against such an explosive deck, and so I started playing with the idea of playing multiple main-board Surgical Extractions .  Even against other decks that don't have as much interaction with their graveyard, the Surgical Extractions can be very good if paired with a Young Pyromancer , getting rid of a threat, or a problem card, from your opponents deck while also creating a board state for yourself is always a good move. Another good reason to play Surgical Extraction with Young Pyromancer is that it is a "free" spell, so you can get value off of his ability as soon as he hits the board. No more playing him on turn 2, just to have him killed, or having to wait until turn 3 to play him. The Surgicals are also very good when paired with any discard spells to make sure that you get rid of whatever card is in their hand for goo

Why We're Here

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Hi I'm Clayton I started playing magic in 2010, and was immediately getting crushed by caw-blade, Valakut, and any deck running JTMS... I kept coming up with new ideas using the random cards given to me, one of my first decks utilized cunning sparkmage and basilisk collar to try to deal with any creatures, and then win with big creatures. From that point on I have liked to create new Magic the Gathering decks with interesting mechanics or cards. I will also often find existing decks and put a unique spin on them to make them my own. So I'm here to do just that and to share those decks and ideas with all of you. As well as give a description of what the deck tries to do, and why I included the cards I did. I plan on eventually playing these decks on MTGO and showing all of you my process in piloting these decks, once I have the means to do so. I typically brew for Modern and Pioneer, and occasionally Pauper and Legacy. I hope you all find new decks, archetypes, or cards to consi